Purchasing key packs with real money or being gifted by another player.Being in the top 10 players with most waves flown daily or weekly.Being in the top 10 in the Daily Mission, Weekly Challenge, Space Race, Ironman Competition.Selling food at the Space Burger (base rate is 0.07 key for each food unit, rounded down to the nearest integer, actual amount depends on galaxy fluctuation).Achieving enough score to advance to the next tier, which pays off an increasing amount of keys per tier.12 keys for each sun (including Sun and Binary Suns).3 keys for each planet (except suns and regional shops).Opening the game daily to get 20 keys every day.Equipment perks: awarded if the player uses the H&C spacecraft family:.Use Keys Insight to locate lucrative regions. Location fluctuation: a random small bonus or small penalty on your base keys, and awarded differently from the score location fluctuation.Difficulty bonus: depends on the base difficulty of the mission (the arithmetic mean of the minimum difficulty and maximum difficulty of the mission, up to a maximum of +100%), ignoring equipped skills.Hybrid: +100% (except Ironman Competition: +300%).Base multiplier: depending on the type of the mission.Simplifying your search should return more download results. The skill that the player has chosen (Tourist, Rookie, Seasoned, Veteran, Virtuoso, Superstar Hero) affects key drop rates, on higher difficulties keys are dropped more often.Īt the end of a mission, players receive multiplier bonuses to their collected keys: To create more accurate search results for Chicken Invaders 4 Ultimate Omelette try to exclude using commonly used keywords such as: crack, download, serial, keygen, torrent, warez, etc. Key Rush missions have keys from enemies normally, but also have a bonus key dropped after every wave. In Boss Rush, Retro, Comet Chase, Supernova, Meteor Storm, Feather Fields and Double Team missions or these stages in Hybrid missions, base keys are not dropped from enemies, but instead automatically dropped after every wave. Keys can be obtained from killing enemies with a yellow glow, like in the earlier games. The Keys can be spent on 31 different unlockables - 5 cosmetic, 5 spaceship related, 4 UI related, 5 difficulty related, 5 weapon related, 4 satellite related and 3 special paint-jobs. Gold Digger brings the number down to 30, and Scoring unlockables even more. In this game, you'll need a total of 3710 Keys, which without the helpful unlockables would require 37 missions. By making the game harder, they will also let you collect more Keys because you'll spend more time on completing waves. You're able to make keys spawn more often (by 25%) if you're using the Gold Digger unlockable. On average, unless you're planning to farm keys on purpose, you'll receive per mission 50 Keys in Rookie, 75 Keys in Veteran, and 100 Keys in Superstar Hero. Once the Key falls out, you can collect it.
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